Skip to content

Product, Delivery and Customer Experience

Test the customer problem before committing to the solution.

Connect research, product choices and the wider service experience. Examine what people need, where their journey breaks down and which assumptions a prototype or experiment should test.

Who it's for

Designed around these roles

Product managers, founders, UX and CX leaders, designers and cross-functional teams shaping a digital product or service.

Purpose

Test the customer problem before committing to the solution.

Connect research, product choices and the wider service experience. Examine what people need, where their journey breaks down and which assumptions a prototype or experiment should test.

At a glance

Best for
Product managers, founders, UX and CX leaders, designers and cross-functional teams shaping a digital product or service.
Planned outputs
3 draft outputs for your team to review
Topics
6 topics of learning and practice
Formats
Online, Onsite, Hybrid
Engagement
Standalone workshop or a module in a wider engagement

Why teams take this workshop

Challenges this workshop addresses

01

Solutions chosen before user needs are understood

02

Disconnected product and service journeys

03

Research with no clear decision to inform

How the workshop works

From your challenge to working material

Follow how the topics build towards each planned output. Select a stage or a topic to step through it.

You bring

  • Solutions chosen before user needs are understood
  • Disconnected product and service journeys
  • Research with no clear decision to inform

You work through

You leave with

Output 1 of 3

A focused research question and discovery plan.

Learning outcomes

What your team leaves with

The outputs below are proposed workshop deliverables: drafts and working tools for your team to review and develop. Final scope is agreed before an engagement. Business results depend on subsequent decisions, implementation and context.

  1. Output 1A focused research question and discovery plan.
  2. Output 2A draft customer journey or service blueprint with priority pain points.
  3. Output 3A prototype concept and test plan linked to explicit assumptions.

Workshop outline

Topics and the outputs they feed

The outline below shows the learning scope. Sequence, depth and timing are agreed during scoping.

01

Topic
Problem framing and research questions
Builds towards
A focused research question and discovery plan.

02

Topic
Customer research methods and responsible evidence use
Builds towards
A focused research question and discovery plan.

03

Topic
Journey mapping and service blueprinting
Builds towards
A draft customer journey or service blueprint with priority pain points.

04

Topic
Opportunity synthesis and prioritisation
Builds towards
A draft customer journey or service blueprint with priority pain points.

05

Topic
Concept development and prototype fidelity
Builds towards
A prototype concept and test plan linked to explicit assumptions.

06

Topic
Usability testing, learning and product decisions
Builds towards
A prototype concept and test plan linked to explicit assumptions.

Engagement paths

Two ways to run this workshop

Our team will agree the case, research inputs and participation needs with you before defining the exercises.

DiagnoseThis workshopDecideAdopt

Standalone workshop

Use a discovery workshop to frame a product or service problem and prepare a testable concept. Workshop assumptions are not a substitute for research with relevant users.

Discuss the scope

Discuss the audience, format, timing, facilitation needs and any follow-on support before confirming an engagement.

Discuss a discovery challenge